Meet Carter, Goblins of Ambition

Strife.com

Carter Goblins of Ambition

Carter offers extremely long range magic damage, and is perfect for the player who likes to bombard from afar. Often, he can give your team the edge before fully engaging in a fight.

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Hero Stats (Max Level)

Attack Damage
88.8
Attack Range
500
Health
1536
Mana
590

Hero Abilities

  • Q
  • W
  • E
  • R
Rocket Barrage
65

Target direction to launch a rocket that deals 70, 95, 120, 145 Magic damage to the first enemy hit.

Cooldown: 0 Seconds
Yak Attack
100

Target location to deal 80, 110, 140, 170 Magic damage and apply a 16, 24, 32, 40% Movement Speed slow for 4 seconds.

Cooldown: 10 Seconds
Ring of Fire
40

Cast a ring of fire around you that deals 25, 35, 45, 55 Magic damage per second to enemies who stand in it.

Your spells and attacks that pass through the fire will deal 10, 15, 20, 25% extra damage.

Cooldown: 5 Seconds
Imminent Boom
130

Fires an accelerating homing missile at an enemy. If the missile hits the enemy within 5 seconds, the missile will deal 150, 200, 250 Magic damage and stun for 1.4, 1.7, 2.0 seconds.

Cooldown: 75 Seconds

Carter Builds

  • Attack Utility
  • Sniper
  • Sustained Barrage

Role Speedy Burst, Attack and Magic Damage

Playstyle Unlike most Carter builds, this one encourages getting within attacking range to utilize Mystic Dagger. Attack once after each spell cast for max damage. Utilize your high move speed to position yourself well and split push with more safety.

Recommended Items

Mystic Dagger
2740
2.0 Mana/sec
6 Power
6 Power
+6 Power
Using an ability that costs mana grants 45 bonus damage on your next attack.
Power Boots
1535
Grants Movement Speed
65 Movement Speed
+20 Power

Activate: grants 20% resistance penetration for 5 seconds.
Windrush
2130
6 Power
6 Power
60 Mana
+10 Movement Speed.

Activate: provide 100 Movement Speed to nearby allies for a 4 seconds.
Tenacity: Windrush also provides 20% Slow-Reduction while active.
Zealot's Blade
3990
16 Power
16 Power
+27 Attack Speed
+35 Movement Speed
Rhythm: Grants 4 Power each attack, stacking up to 3 times. Expires after 3 seconds of not attacking.
Hexbane
4980
16 Power
16 Power
120 Mana
Activate: applies Transfigured to target for 2.5 seconds.

Transfigured enemies cannot attack or use abilities.
Restraint: Grants a slow effect of 25% while the target is Transfigured.
Frost Prism
3435
16 Power
15 Attack Speed
+10 Attack Damage
Attacks apply 20% movement slow to target. Lasts 2.0 seconds.
Slow is less powerful for ranged attackers.
Swiftness: Grants 16 Movement Speed for 2.5 seconds on attack.
Grimoire
5845
120 Mana
16 Power
27 Power
+14 Power
Spells ignore 35% Resistance
Might: Grants 4% bonus Power.

Ability Level Order

  • Q
  • W
  • Q
  • W
  • Q
  • R
  • Q
  • W
  • W
  • E
  • R
  • E
  • E
  • E
  • R

Mystik

Mystik is ideal for Carter's large mana needs. Use Inspiration early and often along with Divebomb whenever it is off cooldown to maximize harass.

Role Long Range Burst

Playstyle Carter offers high burst magic damage from extreme range. This build leverages Carter's unique range to build purely offensively. You'll be very squishy, but you will rain death from afar if you can land your skill-shots. Positioning, aim, and map awareness will be your keys to success.

Recommended Items

Crystalline Shiv
2030
6 Power
6 Power
1.0 Mana/sec
Grants up to 20 Power and up to 2 Mana/sec based on how full your health bar is.
Power Boots
1535
Grants Movement Speed
65 Movement Speed
+20 Power

Activate: grants 20% resistance penetration for 5 seconds.
Grimoire
3130
120 Mana
16 Power
+14 Power
Spells ignore 35% Resistance
Diadem
2985
120 Mana
170 Mana
Provides Power equal to 4.0% of your Mana.
Void Key
2350
6 Power
16 Power
Activate: become invulnerable and disabled for 2 seconds.
Wizard's Hourglass
4605
16 Power
16 Power
120 Mana
+15 Power
+25% Cooldown Reduction
Power Conduit
5845
120 Mana
16 Power
27 Power
+29 Power
Kills and assists restore 25% of your Mana over 2.5 seconds.
Might: Grants 4% bonus Power.

Ability Level Order

  • Q
  • W
  • Q
  • W
  • Q
  • R
  • Q
  • W
  • W
  • E
  • R
  • E
  • E
  • E
  • R

Mystik

This build is all about burst, so Mystik is a natural choice. Don't hesitate to use the activated ability early and often in lane, as you should constantly be harassing with Rocket Barrage.

Role Sustained Damage, Long Range Poke

Playstyle The idea here is constantly be using spells. Positioning will be absolutely key and 1 on 1 fights should be avoided. Range and lots of spells are the key to success and auto attacks should only be used as a last resort.

Recommended Items

Crystalline Shiv
2030
6 Power
6 Power
1.0 Mana/sec
Grants up to 20 Power and up to 2 Mana/sec based on how full your health bar is.
Rune Boots
1665
Grants Movement Speed
70 Movement Speed
15% Cooldown Reduction

Activate: restore 15% of Max Health and Mana over 3 seconds. Taking damage removes restoration.
Runed Scepter
2365
1.0 Mana/sec
6 Power
6 Power
15% Cooldown Reduction
+95 Mana
Empowerment: Each spell cast increases your Power by 3 for 5 seconds. Stacks up to 5 times.
Grimoire
3150
16 Power
60 Mana
1.0 Mana/sec
+14 Power
Spells ignore 35% Resistance
Wizard's Hourglass
4885
16 Power
120 Mana
16 Power
+15 Power
+25% Cooldown Reduction
Efficiency: Each spell cast increases Mana/sec by 3 for 4 seconds. Non-stacking.
Power Conduit
5505
27 Power
120 Mana
230 Health
+29 Power
Kills and assists restore 25% of your Mana over 2.5 seconds.
Hexbane
4545
170 Mana
2.0 Mana/sec
16 Power
Activate: applies Transfigured to target for 2.5 seconds.

Transfigured enemies cannot attack or use abilities.
Soulstealer
3665
60 Mana
27 Power
+100 Mana
25% Magic Lifesteal. Half for area of effect abilities.

Ability Level Order

  • Q
  • W
  • Q
  • W
  • Q
  • R
  • Q
  • W
  • W
  • E
  • R
  • E
  • E
  • E
  • R

Mystik

Inspiration will be required to help keep your mana high. With the high amount of cooldown reduction don't be afraid to use it a lot!

Carter Media

Carter Lore

Misfit are pyromaniac goblin brothers from Strife with a penchant for blowing up anything they come into contact with. As with most brothers that are close in age, they are nigh inseparable and constantly fighting with one another. Assuming one is not afraid of dying in an explosion, observing the trio in their chaotic dance of fireworks, gunpowder, and sibling rivalry can be quite amusing... from a safe distance of course.